Bird Watching Simulator: A Unity Game
“Bird Watching Simulator” is a scavenger hunt game where players wander an island of many different biomes searching for low-poly birds. When they find a bird, they can check it off on their sighting list.
Goal
Improve Unity and C# programming skills by creating a first-person POV scavenger hunt video game
My Contributions
Designed 8 low-poly birds using the voxel art editing software MagicaVoxel
Imported .obj files to Unity and created Materials with imported color profile .png
Inspired by the VoxelAnimals pack in the Unity Asset store
Built a scene with different types of terrain, trees, grass, rocks, flowers from SimpleNaturePack, FreeLowPolyDesertPack, and VoxelAnimals from the Unity Asset store
Ensured GameObjects had meshes so the player would not run through them
Created a player GameObject that uses WASD, space bar, and mouse input for control and to move/look around the island
Wrote C# scripts for game controls
One resets the scene if the player falls off of the island
One switches game view between first player POV and a second camera that shows the bird checklist (image above)
Laid out a UI with toggles that allow the player to check off bird sightings